3d Visualisation of Underground Pipelines: Best Strategy for 3d Scene Creation

نویسنده

  • J. Guerrero
چکیده

Underground pipelines pose numerous challenges to 3D visualization. Pipes and cables are conceptually simple and narrow objects with clearly defined shapes, spanned over large geographical areas and made of multiple segments. Pipes are usually maintained as linear objects in the databases. However, the visualization of lines in 3D is difficult to perceive as such lines lack the volumetric appearance, which introduces depth perception and allows understanding the disposition and relationships between the objects on the screen. Therefore the lines should be replaced by volumetric shapes, such as parametric shapes (cylinders) or triangular meshes. The reconstruction of the 3D shape of the pipes has to be done on the fly and therefore it is important to select a 3D representation which will not degrade the performance. If a reconstruction method provides a good performance, the visualization of pipes and cables is guaranteed to provide a smooth experience to the final user, enabling richer scenes but also establishing the visualization requirements in terms of hardware and software to display underground utilities. This paper presents our investigations on a strategy for creating a 3D pipes for 3D visualisation. It is assumed that the pipelines are stored in a database and portions of them are retrieved for 3D reconstruction and 3D visualization. Generally, the reconstruction of underground utilities can be performed in different ways and should lead to realistic appearance, produce visual continuity between segments, include objects depicting specific connections and even consider buffer volumes displaying the uncertainty and the security distance between objects. The creation of such visually pleasing reconstructions may require very detailed shapes, which will increase the complexity of the scene and degrade the performance. This research has identified four criteria to measure the complexity of the scene and conclude on a 3D reconstruction strategy: number of scene graph nodes, number of triangles and vertices on the screen, needed transformations and appearance options. On the basis of these criteria a testing framework is developed. Ten different strategies for 3D reconstruction are defined and tested for X3D, X3DOM and WebGL. The paper analyses the results of the tests and concludes on the best strategy.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Integrating Modeling for Profile Analysis of Urban Underground Pipelines Based on 3d Gis

Profile analysis of urban underground pipelines solely from 2D GIS data is very difficult because the two-dimensional geographic information system technologies do not quite meet all the utility's needs. The present study aims at developing a quick and practical method to automatically produce the utility’s profile using 3D GIS techniques. A 3D Urban Pipe Network Model (3DUPNM) about undergroun...

متن کامل

Real-Time Location-Based Rendering of Urban Underground Pipelines

The concealment and complex spatial relationships of urban underground pipelines present challenges in managing them. Recently, augmented reality (AR) has been a hot topic around the world, because it can enhance our perception of reality by overlaying information about the environment and its objects onto the real world. Using AR, underground pipelines can be displayed accurately, intuitively,...

متن کامل

Layout Optimization of Urban Underground Pipeline Based on 3d Digital City

With the fast development and utilization of underground space resource in cities, the spatial distribution of urban underground pipelines becomes more and more complex. How to efficiently utilize the latest technology, realize underground space resources' management, visualization, layout optimization and mine applications, are challenging issues in current digital city development. Taking int...

متن کامل

3D Scene and Object Classification Based on Information Complexity of Depth Data

In this paper the problem of 3D scene and object classification from depth data is addressed. In contrast to high-dimensional feature-based representation, the depth data is described in a low dimensional space. In order to remedy the curse of dimensionality problem, the depth data is described by a sparse model over a learned dictionary. Exploiting the algorithmic information theory, a new def...

متن کامل

Engineering Critical Assessments of Marine Pipelines with 3D Surface Cracks Considering Weld Mismatch

Offshore pipelines are usually constructed by the use of girth welds, while welds may naturally contain flaws. Currently, fracture assessment procedures such as BS 7910 are based on the stress-based methods and their responses for situations with large plastic strain is suspicious. DNV-OS-F101 with limited modifications proposes a strain-based procedure for such plastic loads. In this paper 3D ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2013